Mages
Mages are masters of arcane knowledge. Many years of patient study will
be needed to allow the mage to control very powerful and violent magics. An
apprentice mage must be willing to sacrifice power in the beginning in the hopes of
learning the more powerful spells.
A mage will have the power to summon monsters to their aid, move from place to place in
the blink of an eye with the portal spell, harden their skin to protect from harm with
stone skin, and much, much more.
Single class mages get a more powerful arcane powers spell, higher ability to
learn a spell, and the ability to cast a spell above their own level.
Clerics
Clerics are an important part of any traveling group. They are able to heal, bless, turn
the undead, cast violent aggressive spells that are not matched by another PC type, and
cast many other spells that enhance a parties ability to stay alive. As with mage, a
young cleric is weak and will progress slower then some of the other classes, but in the
end the cleric is indeed one of the strongest and most able PC types.
Single class clerics get a more powerful heal and restoration spell, higher
ability to learn a spell, and the ability to cast a spell above their own level.
Thieves
A thief is a PC who does things in a round-about way. He doesn't always kill the mob to
get the goods, he steals the goods from under their eyes. He doesn't kill the mob with a
wild frontal attack with blazing swords, he attacks from the rear with a vicious back
stab. He won't plod through an area daring mobs to attack, he sneaks through and
takes a peek so he knows what he is getting into. In addition a thief can detect and
disable traps, call mobs out of a crowded room to allow for a quick kill, and pick locks.
all very valuable skills for a party.. just watch your gold.
Single class thieves backstab better than multiclass thieves. As
well, they can learn their skills better than multiclass warriors (less
failures).
Warriors
You like hackin' and slashin' and rescuin' fair damsels, self health and welfare be
damned? Then this is the class for you. You will learn fighting skills like bash and kick,
and you'll have the largest selection of armor and weapons, even at low levels. Some of
the powers that are not available to you are also available in potion (or scroll, once you
learn to read magic) form that can be found in shops and on mobs. A warrior is powerful in
his own right and will always be around when there is blood to be spilled.
Single class warriors get more hit points than multiclasses ones, and get
more attacks per round. As well, they can learn their skills better than
multiclass warriors (less failures).
Monks
Monks are masters of harmony. They are very aware of their internal balance and are
resistant to things that upset that balance. This characteristic does not
necessarily force them to be neutral. Over time their training enables them hit
attack others with their bare hands and to kick things with amazing force. Their
focus on their being neutralizes any affect dexterity would normally have on their armor
class. Very little is reflex anymore. As they become more powerful they become resistant
and eventually immune to things that would disturb their internal balance.
Monks are designed to be weak & equipment starved at low levels. At high levels
their powers allow them to rival and even surpass the most powerful warriors.
Druids
Druids are priests that wield and worship powers of nature. They strive to
maintain the balance of all living things and repair it when necessary. This
system of beliefs requires them to remain neutral at all times. A Druid that is
not neutral is lost, irrevocably. To compensate for this, they are given powers
that no other character class can attain. They are resistant to charm at level
14, immune to poison at level 32, and immune to charm at level 60. Their spells
include healing, harming, elemental offense and natural defense. They can also
call upon many allies from nature.
Elementalist
Elementalists are masters of the 5 elements. They can specialise and be master in a few elements
of their choice.
Elementalists tend to lack "utility" spells not related to an element, however, their attack spells can easily surpass a mage's.
Elementalists get better mana regeneration than all of the other classes.